Storming the IMC Base with Sarah Briggs – Trial by Fire – Titanfall 2 Walkthrough & Story Breakdown
In the seventh mission of Titanfall 2 Trial by Fire The gameplay shifts from earlier stealth and solo action to a big, coordinated military attack. The Militia’s Ninth Fleet is moving in on the IMC-controlled planet Typhon, and the stakes are higher than ever. The main goal is clear: the Militia needs to capture the Ark, a powerful energy source, before the IMC can use it for their superweapon, the Fold Weapon. This mission is the biggest test yet for Jack Cooper and his Titan, BT-7274, as they lead the charge into enemy territory.
Operation Broadsword: The Ninth Fleet Briefing
The mission starts on a MacAllan-Class Carrier, a key ship in the Militia’s Ninth Fleet. Commander Sarah Briggs, leader of the Marauder Corps, gives the final briefing for Operation Broadsword. She stresses the urgency: the IMC has a weapon that can destroy planets, and they’re loading its power source—the Ark—at a nearby airfield. Briggs makes it clear that capturing the Ark is essential. If the Militia fails, they lose any chance to stop the IMC’s Fold Weapon. This briefing sets the mission’s goals and reminds players how big the upcoming battle will be.
After the briefing, the mission jumps into a dramatic first-person “Titanfall.” Jack Cooper and BT-7274 are launched from the carrier with many other Militia Titans, landing on a hill above the IMC airfield on Typhon. Right away, they face heavy resistance from IMC defenses and turrets. Commander Sarah Briggs leads from the front, guiding and motivating Cooper and the other Pilots. This intense landing sets the fast pace for the mission, and players must quickly adjust to threats coming from all sides.
The Canyon Push and IMC Facility Infiltration
Once on the ground, Militia forces push forward along a set path toward the IMC base. This part, called the Canyon Push, has Cooper and BT moving through a narrow, rocky area filled with enemy defenses. As they go deeper, the canyon turns into a dangerous zone with waves of enemy Titans trying to stop them. The fighting is nonstop, and players need to use BT’s defenses to help their team while advancing toward the IMC building at the end. The large number of enemies shows just how hard the IMC is fighting to protect the Ark.
Inside the IMC facility, the setting changes from rocky canyon to a cold, industrial research station. Combat stays intense as Cooper and BT fight through enemy lines to reach the airstrip. This part of the mission shows how well the Pilot and Titan work together as they move through the building’s corridors, taking down the IMC’s command. The indoor setting offers a break from outside threats but brings new challenges, since players must watch their position in tight spaces. Clearing each room gets Cooper closer to the goal, and the IMC’s determination to defend the facility is clear in every fight.
The Airstrip Battle: Confronting the IMC Defense
When Cooper and BT leave the facility, they arrive at the main Typhon airstrip and see the IMC’s full force. The runway is crowded with enemy Titans, making the area chaotic and dangerous. Players face different Titan types, like Scorch and Tone, who are there to block any approach to the transport ships. The air is thick with smoke and railgun fire as both sides fight for control. During the battle, Commander Briggs stays in contact over the radio, reminding the team to focus on the main goal and to avoid distractions from side fights.
Briggs explains that the side battles are just distractions to help the IMC escape. She tells Cooper to avoid fighting extra enemies when possible and focus on reaching the IMS Draconis, a large transport ship at the end of the runway. The airstrip fight is a race against time, so players have to balance dealing with threats and moving forward quickly. The action is at its peak here, and every moment spent fighting the wrong enemy brings the Ark closer to being lost.
The Escape of the IMS Draconis and the Ark
The mission reaches its peak when Cooper and BT get to the IMS Draconis. As they arrive, they see the Ark being loaded into the ship’s hold. Even with the Militia’s big attack and the IMC’s losses, the ship’s defenses hold long enough to finish loading. The Draconis starts its engines, and the noise drowns out the battle outside. Cooper and the Militia do their best to stop it, but the ship is too big and well-defended to stop once it starts to launch.
The IMS Draconis takes off, carrying the Ark away from Typhon. The Militia’s last efforts to stop it fail at the last second. As the ship rises, it’s clear that Operation Broadsword’s main goal wasn’t met, and the IMC still has the Fold Weapon’s power source. But the mission isn’t over. The Draconis’s escape raises the stakes and turns the ground battle into a desperate chase.
Ending and Transition to the Aerial Chase
The mission ends with the IMC transport escaping, but the Militia isn’t finished yet. Commander Sarah Briggs quickly orders a pursuit, determined not to let the Ark leave the planet. This ending leads right into the next mission, “The Ark,” where the fight moves to the skies. The story keeps its fast pace, moving from the failed ground capture to an exciting aerial chase, and keeps the momentum going for the final battles.
In the end, “Trial by Fire” stands out for its large scale and the twist in its main goal. The Militia fought hard, and Cooper and BT proved their strength, but the IMC’s escape with the Ark makes things more dangerous for everyone. Cooper and BT’s partnership is now even stronger, especially since Briggs once thought about assigning BT to someone else. BT’s performance with Cooper showed their teamwork is a key asset for the Militia. As the mission ends and the chase begins, players are ready for the final fight to save the galaxy from the Fold Weapon.







